This was the first complete character in high poly i sculpted. It began as a quick zbrush sculpt, later I made a retopology on 3DMax and exported it again to zbrush to finished the sculpt. Shame on me I forgot to unwrap the 3Dmax model, so the final sculpt is painted and rendered in zbrush. I made this as part of my MA degree in CICE with the incredible teacher Sergio Santos.